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Search Criteria: FAST heading = Electronic games industry
Displaying 1 to 25 of 435
Title & Author Format Holdings Editions From To
Fantasy in death by Robb, J. D., 1950-
DDC/LCC
  4588 54 2009 2014
Game work : language, power, and computer game culture by McAllister, Ken S., 1966-
DDC/LCC
  2487 20 2004 2008
Innovation and strategy of online games by Jong, H. Wi
DDC/LCC
  1728 17 2009 2009
Game design : the art & business of creating games by Bates, Bob
DDC/LCC
  1676 29 2001 2007
Fantasy in death by Robb, J. D., 1950-
DDC/LCC
  1411 37 2009 2014
Digital play : the interaction of technology, culture, and marketing by Kline, Stephen
DDC/LCC
  1394 28 2003 2014
Console wars : Sega, Nintendo, and the battle that defined a generation by Harris, Blake J.
DDC/LCC
  1259 23 2014 2019
JPod : a novel by Coupland, Douglas
DDC/LCC
  1211 63 2001 2013
Masters of Doom : how two guys created an empire and transformed pop culture by Kushner, David, 1968-
DDC/LCC
  1137 33 2003 2015
The game producer's handbook by Irish, Dan
DDC/LCC
  1086 13 2005 2005
Smartbomb : the quest for art, entertainment, and big bucks in the videogame revolution by Chaplin, Heather, 1971-
DDC/LCC
  1062 15 2005 2006
Multimedia Publisher
LCC
  890 1 ???? ????
Game over : how Nintendo zapped an American industry, captured your dollars, and enslaved your children by Sheff, David
DDC/LCC
  873 7 1993 1993
Team leadership in the game industry by Spaulding, Seth
DDC/LCC
  788 11 2008 2009
Marx at the arcade : consoles, controllers, and class struggle by Woodcock, Jamie
DDC/LCC
  760 8 2019 2019
What is Nintendo? by Shaw, Gina
DDC/LCC
  730 10 2021 2021
Porn & pong : how Grand Theft Auto, Tomb Raider and other sexy games changed our culture by Brown, Damon
DDC/LCC
  725 10 2008 2008
Nintendo : the company and its founders by Firestone, Mary, 1951-
DDC/LCC
  661 3 2011 2011
Fun Inc : why gaming will dominate the twenty-first century by Chatfield, Tom, 1980-
DDC/LCC
  578 9 2010 2011
Brands & gaming : the computer gaming phenomenon and its impact on brands and businesses by Nichols, David, 1967-
DDC/LCC
  498 18 2005 2006
Pure invention : how Japan's pop culture conquered the world by Alt, Matt
DDC/LCC
  482 17 2020 2022
Cultural policy and East Asian rivalry : the Hong Kong gaming industry by Fung, Anthony Y. H.
DDC/LCC
  480 4 2018 2018
Zap! : the rise and fall of Atari by Cohen, Scott, 1946-
DDC/LCC
  426 12 1984 1985
AB Europe
DDC/LCC
  382 3 ???? ????
Marketing violent entertainment to children : a one-year follow-up review of industry practices in the motion picture, music recording & electronic game industries : a report to Congress by United States. Federal Trade Commission
LCC
  381 1 2001 2001
Displaying 1 to 25 of 435
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